Dawn of Empires - Third Dawn

Welcome to the Dawn of Empires - Third Dawn.

  1. Hear Ye, Hear Ye! Threads / Posts  Last Post

    Announcements and Introductions

    1. Game Related Declarations From Your Staff

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    2. Declare Your Intent, and be Welcomed!

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      • Threads: 23
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    3. A beautifully written FAQ to help all new players!

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  2. Foundations of an Empire Threads / Posts  Last Post

    Game Rules and Information

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    2. Character Applications to be posted here. Includes Templates, PB List, Holds, & Requests.

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    3. Accepted Character Profiles go here. Adoptable Characters. Retired Characters. Deceased Characters.

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      • Threads: 231
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  3. The Realms Threads / Posts  Last Post

    All Roleplay Forums

    1. For Declarations with Game-Spanning Intent

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      • Threads: 6
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    2. Letters and missives to those not in your current location.

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      • Threads: 56
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  4. Tuneric Threads / Posts  Last Post

    Where it all began!

    1. The stony northwest region of Tuneric is home to the only mountains of the island, a range of volcanic peaks that loom over the landscapes beneath. Known for its rugged knights, gem and precious metal mines, and cold winters, Hellfire Ridge is indeed the edge of civilization. Cities: Brassford, Dover Hill, Pyre Cliff, Slate Valley and Stone Forge.

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    2. From their white sand beaches to the scenic interior hills, the Low Coast is not only beautiful to look at, it also serves as the birthplace of the Tuneric culture. It boasts the oldest universities, libraries and temples. The westerly winds of Poltarus make this region the landing point for most traders abroad, and therefore the cities of the coast are generally very wealthy. Cities: Aston, Day's Death, Eaton, Green Gate, River Butte, and White Coast.

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    3. The breadbasket of the island of Tuneric, The Fertile Plain boasts a low flat expanse of rich soil and prime grazing grasses. The farms and cities of this region are the primary source of agriculture in the land, and export their grains and livestock to all corners of the realm. Cities: Eddleton, Kirkland, Laurie Hill, Suffolk, and Welch Run.

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    4. The temperate forestland of Tuneric teems with rivers and streams which supply the region with both drinking water and a swift mode of travel towards the capital. A gamesman's paradise, the Wooded Reach is home to more than three quarters of the island's wildlife. Cities: Heather's Moor, Huntstown, Lovelyn, Maple Glade, and Westwood.

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    5. Nestled in the center of the island of Tuneric, the Valley of the Crown is a low lying region that serves as the social hub of the nation. The landlocked region that surrounds the capital features predominantly stone roads that are well patrolled and lantern lit. Boasting the bulk of the island's military presence, it is far from self sufficient, and imports goods from every other region of the realm. Cities: Devonshire, Hebron, Royalport, Valley Haven, and Westbury

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      • Threads: 196
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  5. Balfour Threads / Posts  Last Post

    A nation to the northeast of Tuneric, allied in marriage and bonded by war.

    1. The commercial powerhouse of Balfour, the Eastern Isle is home to the ruling family of Farrand-Calhoun, as well as the majority of their holdings. Its age and architecture differentiate it greatly from its counterpart. Cities: Baldell, Caldwater Camp, Eastview Village, Jacksonmoor Retreat, Moorford Estates, and Old Oxlawn

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      • Threads: 20
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    2. More modern and ambitious than their counterparts to the East, the cities of the Western Isle have a contemporary look and are a bastian of industry. Ships, textiles and tools are all produced here for sale in the capital. Cities: Caldwater Hold, Chatlawn Hills, Fort Chesbrook Springs, Lawnbury Hills, Old Havenwich, Pittsmeadow, and South Huntswalk

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      • Threads: 49
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  6. Esquibel Threads / Posts  Last Post

    The isolationist islands, ignorant of their neighbors and rife with inner turmoil.

    1. The larger of the two islands that comprise Esquibel, Astoria holds a majority of the populace. Home to the Esquibel fleet and the Royal Family, it is a thriving hub of trade. Cities: Arbrisseau, Belleplaine, La Baie des Ancres, Merignac, Pygarg, Sarcelles

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    2. The smaller island is a mass of forestland framed by a smaller peak and a southern ridge-line, primarily held by the powerful and aloof Belmonte family. Cities: Deseo del Corazon, Port d'Brume Mer, Talencia, Valoria

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  7. On the Sea Threads / Posts  Last Post

    The great wide expanses of oceans are perilous, windy, and ripe for adventure!

    1. The Great Ocean beyond the Island of Tuneric, where the winds are high on the east, and the shores are rocky on the west.

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    2. The crystal blue waters about the Islands of Balfour are patrolled by the ships of Houses Hutchinson and Farrand-Calhoun.

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    3. The Realms of Esquibel await at the center of this vast ocean, which is friendlier than her sisters, even if the warships are not.

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  8. Secret Forums Threads / Posts  Last Post

    Here's where all the dirtly little secrets take place....that only you and your cohort know about.

  9. All Things OOC Threads / Posts  Last Post

    1. For posts from previous versions and distant times.

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    2. For threads unrelated directly to the plot of the game.

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    3. This is the place to advertise your own RPG. Please read the rules before posting. Thanks!

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      Colors Conflicted Go to last post

      by Unregistered

      06-26-2014, 03:34 PM

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Welcome to our newest member, Cooper Jameson