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Thread: Audrai Avayne

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    House Avayne Audrai Avayne's Avatar  
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    Audrai Avayne

    Player: Taia
    Contact: Same as the rest LOL

    Character Name: Audrai Avayne
    Character Age: 17
    Gender: Female
    Birthday: December 22, 201
    Current Location: Dover Hill
    House: House Avayne
    Crest Appearance:As we wish for all crests to be similar in appearances, please get with Rick to have your House's crest created if one doesn't already exist. For crests that are created, the link will be:

    House Description/History: Credit to Mora creator of House Avayne

    Chapter 1: The Landing

    The isle of Day’s Death in the Great Grey Sea was named such for the fiery reds that took over the sky as though the sun was bleeding to death as it slipped down past the rocky landscape and cast a waving reflection of itself in its death throes o’er the seas. That was before there was even a King called Day. It didn’t seem like a prophecy in itself, then.

    During the age of exploration when nobles first flocked to claim their part of the island nation of Tuneric, a seafaring house called Soren decided to buck the trend of going to stake out their claim on the mainland. Instead, the young shipper saw an opportunity in claiming the much smaller island off to the east. For one, he could simply take the whole thing. Everyone seemed to discount the rocky isle, and many feared wrecking their ships on the unforgiving coastline which lacked the blankets of white sand. But he knew if he could claim it, it could be a seat of power, separated enough, foreboding enough that others would think twice of trying to wrest the seat from him. So, he set out to claim it after making seven separate sacrifices to Moreesa, over seven separate days, as he watched the signs in the morning sky that told him when to take his leave from his homeland.

    He did not know that the first mate of the ship in his trading fleet called Wind Song had planned a sacrifice of his own. To the dark goddess. The first night spent at sea, on the vessel that carried him, his family, the captain and his family, and that of the crew, the captain’s children fell ill. The clammy skin, the headaches, the vomiting were chalked up to seasickness. Until they didn’t wake up. It was thought, then, that someone had carried sickness on board the Wind Song. The rest of the Captain’s family was put into quarantine, but this didn’t dispel the worry that begun to spread among the non-sailors on board. The fear took root in the women first. Those worried about their children, and those worried about themselves. And their fears were justified. The Captain’s wife died next in quarantine, others had fallen ill, and the man at the bow had obviously become undone at the shocking losses he’d endured in no time at all. He ordered them to turn the ship around, against the higher authority of the Master of the fleet, Victor Soren. It was obvious they had not pleased Moreesa, he claimed, though it wasn’t the sea that had risen up to take his family from him . . . Some of the crewmen were inclined to agree.

    At the next moon rise, the mutiny happened. Lazare Avayne, first mate of the Wind Song led those loyal to Victor against the mad Captain, with the women and children stowed safely below decks. Blood soaked the wooden planks, and the final at sea burial took place when there were none left breathing who opposed the mission that brought them to sea in the first place. A handful of families had lost fathers or sons or both. Some prayed for the plague to return then, to take them where their loved ones had gone. But the mysterious disease that had started all this seemed to have fled.

    Thus Lazare Avayne, a man who came from nothing, and seemingly nowhere, became the Captain of the Wind Song. He was rewarded for his loyalty to Soren, and the close relationship between Avaynes and Sorens started with him. As all those who landed on the island in the Great Grey Sea watched the sun set on their former lives, the isle was given its name.

    Before his death Lazare Avayne had become the head of Soren’s fleet of trading vessels and the family was given the small keep of Overlook Tower which looked out at their western neighbor, the mainland of Tuneric.

    Chapter 2: From Day to Night
    The man who became King of Tuneric, including the isle that belonged to House Soren, was given the name Day from the God of Light himself. Not everyone on Day’s Death was overly happy about this, but Soren had willingly submitted, and he was in charge. The trade winds had treated them well, and brought them prosperity; the well-trained sailors had no fear of travel to foreign lands as they had grown up navigating the waters around the rocky island. Day’s Death traded with the mainland, as well as, the outside world, bringing in a variety of goods gathered from all over in single shipments.

    Smuggling wasn’t uncommon, as the number of rules and restrictions jumped with the new monarch. But the Sorens seemed largely unaware of such crimes. Until a captain from a prominent family that advised Lord Soren was caught in the act by one Branson Avayne. The smuggler was made an example of, hanged in the city center, and the family fell into disgrace, to the benefit of the Avaynes. Branson was given the responsbiity of enforcing the “no tolerance” policy for smuggling, allowing the Avayne shippers and their associates to continue unimpeded and gain a higher price for their wares.

    Over time the Avaynes power grew in money and power, men becoming the official advisors to the Lords of House Soren, and ladies becoming close confidantes to the women of the House. Their eyes and ears were everywhere, and money extended their reach wherever their blood was not. Families rose and fell in prominence on Day’s Death, but the Avaynes became a fixture, never failing to pass along the arts that had brought them up from nothing, and the belief system, as well. Day’s Death primarily worshipped Moreesa, as the sea gave them everything, but the Avaynes worshipped another more fiercely, the Lady who was in charge when the sun bled past the horizon and the moon rose. But they did not wear this faith on their sleeve, and the Dark Lady was content to commune with them in the Shadows. People lived and died every day, and it was called normal. Every once in a great long while, some person or other would think they could see a difference between death at the hand of man or nature, but majority would rule and suspicions would fall on deaf ears until forgotten. A second empire was built on that island bit by bit, a criminal enterprise that answered to its own king. People needed to be caught of course. People needed to pay. But those who took the fall for the ‘greater good’ did so by design.

    By order of the king, a great prison was built on the island the crown seemed to have little love for - except when taxes were collected, and those individuals not fit for the mainland were sent there, out of sight and mind of the capital. The petty thief to the debtor to those who had shed the blood of their countrymen found comfort in the teachings of Mink-Asa, from the priests who visited them while their families forsook them and tried to forget their existence. They were reborn and renamed at the full moon rise by the goddess’ minions, and the chains that held them were turned to nothing at a whisper from Mink-Asa. The prison built by Day’s men was nothing to her, she mocked it, she emptied it, and she took them across the sea in ships thought to be long dead to join the movement that had taken root on the mainland.

    The city of Day’s Death was ordered closed, the walls patrolled, after a breathless messenger brought news of the destruction of the prison on the south of the island and the escape of the prisoners. No one knew where they would turn up. But the story was dark and the people feared. At least, outwardly, they all did. Mink-Asa erected a new prison in place of the old. The guards set there by Day were nowhere to be found, and legend has it their blood was used to bless the structure and imbue it with the Dark Lady’s power. Soren ordered the dark thing destroyed but blades were broken on it, battering rams turned to kindling, and fire would not burn. A number of knights disappeared during these efforts, joining the fate of the old jailers. Whatever fate that was. No one knew.

    Those who remained went back to the city in defeat, the city walls closed behind them. The inhabitants of Day’s Death stuck to the north coast of the island, staying clear of the prison as darkness fell over the nation, and the cold winds blew. Their port was destroyed. The trade that had made them prosper ceased. From their point of view, Day’s Death was largely ignored as the cultists swept the mainland. Isolated across the sea, plague did not touch the island. Though people still lived. And died. Many of the Swarenite minority. And they called it normal. Survival was a struggle without the resources gathered from the mainland and Poltarus and the isles that dotted the great Grey Sea. Art and music were forgotten luxuries.

    The Soren family ruled in name. But their prayers to Moreesa seemed to fall on deaf ears. House Avayne held the true power, and their hands served the Goddess of the Stars. Day's Death needed no invasion. Many worshippers of Mink-Asa already called it home, back to the day when Lazare Avayne landed on the rocky shore.

    The black market flourished as basic items were in short supply. The empire in the shadows always seemed to have the right things for the right price. And sometimes buyers would end up dead, which was perfectly normal, and who knew they had bought anything anyway? Money was worth little, now. And who wasn’t buying? Mothers would give their right arm to feed their children. Everyone couldn’t be punished. They couldn’t kill hope like that.

    Chapter 3: A New Day

    Maybe amidst the storms and plague the people of Tuneric forgot Day’s Death existed. Maybe they didn’t care. But over the dark times Soren’s men had kept watch at the coastal outposts for any sign of a friend or foe to approach their island. The small ship was spotted making way for the southern coast where few had dared to venture since the first tales of supernatural intervention had reached the city. When news reached the Lord of the island, he sent scouts to find out more about the unknown visitors, and to ascertain whether they were just the beginning of a larger force. What they found instead, when they had made the journey, was that the dark prison had been emptied, doors were left open, and the flag of a king that hadn’t ruled in centuries was flying.

    As though the Days had conquered something. Part of an island that had been an afterthought. An island that had been cared for by Lord Soren. An island that had been used for Tuneric’s trash under Day’s orders.

    It was insulting to those who had eyes to see.

    But many took this as a great omen. The dark prison had been breached. The hold of darkness was waning. The city prepared itself for visitors. The wait was a long one. Two years. But the people had hope, and that hope helped get them through each day they spent rebuilding. Praise was issued to Moreesa, the goddess of the sea who had sustained them through everything and brought this ship safe passage. The isle largely brought itself out of darkness, as no military intervention took place. A few priests were arrested and executed. But this was done by Soren’s men. Not Day’s.

    They didn’t need Day. They never needed Day. And that prison brought up from the rubble of the old was supposed to be where Day died. Wasn’t it? Hadn’t that been the truth of it from the start? Hadn’t that been the meaning behind the island’s name, before ‘Day’ was even a surname?

    One hundred years later rule passed from Day to Shellten, but the blood lived on through marriage. Peace and prosperity had returned soon after the young child retook his birthright, and with the blessing of Moreesa, Day’s Death became a port of trade once more, exchanging goods with the mainland and bringing items to the ports that sprouted up on the Tunerican coastline. House Avayne was among the richest and most powerful houses, having gained much even in the dark times when money wasn’t anything. And their lust for power and money was never sated. As before, as it had always been, they made their money doing the dirty work others thought themselves too good for, in the dark where no one could see. Over time, the line of Soren sought to impress the Kings of Day and then Shellten. They began to worship Swaren along with Moreesa. But their land was known as less beautiful for lack of woods. And history repeated itself when people were sent to Day’s Death as punishment. The crown was spitting in their face, and the Sorens were kissing ass in return. And while the Avaynes were faithfully following their Lord’s affinities, they were unraveling their hold from the inside. Over many years, the small House of Soren became even smaller, eventually down only to the Lord, his Lady, their heir and the Lord's jealous brother.

    The Lord’s brother led an uprising against him, and brought like minded knights down on the castle. What good was the Shellten rule to them? They only insulted them. Water’s Edge castle ran red with blood over an internal battle that lasted three days. When the rebels breached the door to the room the dead Lord’s family had been hiding in, the knights loyal to Soren and the Avayne Sword sworn to protect the heir fought bravely, dropping one by one until it came down to a handful of people on either side. The Avayne Sword died in defense of the heir - who was sadly skewered anyway - but managed to take the remaining traitor down with him. Lady Soren and the Avayne Advisor remained.

    Thus, Lordship passed to the most powerful family in Day’s Death. Not unlike what the Shelltens had done, Magnus Avayne married the Lady Juliet Soren, for added legitimacy. Day’s Death was free to realize its true destiny.

    Chapter 4: A Profitable Present

    Day’s Death has become a destination for foreign traders to bring their goods and purchase a sampling of that which had been gathered from the mainland. The underworld of Day’s Death (run by House Avayne) is stronger than ever and the smuggling of ‘contraband’ with origins both local and foreign is known by a select few whose tongues are well kept in a tight grip. People live and die across Tuneric and most often it is called normal. But some know better. But precious few have an inkling of what really goes on in the depths of Water’s Edge Castle, or the older Avayne Houses of Overlook Tower and Stony Tide.

    The death of King Aramis reminded Tunericans what fear feels like, in case anyone forgot. And far too many had.

    But not everyone.

    For the master manipulators called Avayne thrived on arousing all manner of feeling in people. Down to the last sensations they’d ever feel. Not that those outside the most intimate inner circle would ever know it.

    Here is also where you will claim your castle. Please check the Castle Claim Thread to ensure the castle you want isn't already taken. Please use the castle's proper name and if you have a picture, please include as well.

    Played By/Face Claim: Lorde (Ella Maria Lani Yelich-O'Connor)

    Appearance: Audrai is a short girl, no larger than 5 ft 2 inches. Her long curly black hair falls down past her shoulders wildly, with no chance of ever being tamed. Piercing, dusty blue eyes seem brighter beneath the waves. Audrai takes after the Avayne family and prefers dark clothing, always choosing simple dresses over the lavish gowns her aunt prefers. She has no other distinguishing qualities, which works to her advantage.

    Personality: Audrai is a quiet girl who stays to the shadows and does as she is told for the most part. She loves books and reads often at night by candlelight. Traveling bards are her favorite form of entertainment and Audrai loves their presence at feasts. Being the niece of Lord Cade has its perks, for she enjoys the lack of responsibility that she's been granted and loves the distance between her mother and brother still on Day's Death.

    Audrai rarely ever smiles and if she does it comes out more as an evil smirk. She enjoys spending time with her aunt and considers them as close to kindred spirits as she can.

    Personal History: Audrai was Willa Avayne's bastard born. Her upbringing was quite boring and unremarkable. Her biological father was some bar boy at the local tavern, and her mother's husband died when she was very young. If asked to recall his features, Audrai would simply shrug and not bother any attempts. She stayed mostly inside at their small home on the opposite side of Day's Death, a good half day's journey from her aunt and uncle. Her fondest memories were visiting them no more than twice a year. Her cousins Sandor, Andros and Kiirion would pay little attention to her, and she mainly kept her aunt company while her mother frolicked in the port town. It was quite well known through the Avayne family that Willa was insane. She was prone to fits and bi-polar episodes.

    When Audrai turned 14, her mother died in her sleep. The Maester's could not explain it, but they swore up and down that she had suffered a heart failure. Audrai always assumed differently, but had no better explanation. She moved in overnight with her Uncle Cade and Aunt Lillith, and relocated with them when they moved to Dover Hill. Being on the mainland excited the young girl and she began to open up a bit. She loved to sneak out of the castle at night and wander around the town, sometimes frequenting the taverns there to hear the latest gossip. Every once in a while she would follow her cousin Kiirion and his wife out as well, always curious as to why they dressed up in dark outfits and had skirmishes in the fields. The one time she mentioned it to Aunt Lillith, Audrai found herself reprimanded for the first time since she had taken up residence with the powerful Avayne family. She never asked, or mentioned it again.

    It wasn't until her 16th birthday that Lillith began to truly take her under her wing. Audrai learned how to mix herbs together to create different concoctions. Lillith taught her the art of listening, would send her to the tavern to bring back news. She began working with a blade shortly after her 17th birthday but Audrai didn't care for it as much as she did the elixirs. When Lillith had deemed her ready, Audrai was given her first prospective assignment - infiltrate the Remington household. Audrai is getting ready for the last few weeks of preparation.

    Family Genealogy:

    Balthazar Avayne (b. 100 d. 157) -- Ivy Callis Avayne (b. 103 d. 159)
         -Magnus Avayne (b. 124 d. 180) -- Juliet Laurent Soren Avayne (b. 136 d. 187)
              -Constantine Avayne (b. 164 d. 212) -- First Wife Mariah Donelle Avayne (b.168 d. TBA), Second Wife Evalonne Gale Avayne (b. 175 d. 210)
                   - Sebastian Avayne (187)
                   - Selene Avayne (b. 194)
              -Rianne Avayne (b. 166 d. 189
         -Xander Avayne (b.126) -- Myranda Fiorelle Avayne (b. 128)
              -Lucian Avayne (b.141) -- Ciara Elindor Avayne (b. 145)
                   - Cade Avayne (b. 166) -- Lillith Torias Avayne (b.168)
                        -Andros Avayne (b. 188)
                        - Sandor Avayne (b. 188)
                        - Kiirion Avayne (b. 192)
                   -Leandra Avayne (b. 167, twin) – Marco Avayne (b. 160)
                        - Matthine Avayne (b. 187)
                        - Markos Avayne (b. 189)
                        - Adrian Avayne (b. 194)
                   -Willa Avayne (b. 167)
                        - Audrai Avayne (b. 201)
              -Lianna Avayne (b.143) -- Husband (b. 140)
                   -Children and Grandchildren (Bastard children possible)**
              -Victor Avayne (b.144) -- Wife (b.146)
                   -Children and grandchildren (Bastard children possible)**
         -Thora Avayne (b. 127) -- Gavin Evers (b. 123)
              -Children and grandchildren**
         -Theo Avayne (b. 130 d. 163)

    Writing Sample:
    Smoke filled the tavern to the ceiling, creating a misty haze that even the candle light did not care to penetrate. Audrai Avayne stood by the hearth feeding wood to the roaring fire. She had been posing as a kitchen girl at the tavern for a few months now, and she learned early on that the fireplace was where the best conversation occurred. No one bothered to hold their tongue in her company, no one paid attention to the wood bearers. Once a patron had attempted to scoop her into his lap, and she obliged only long enough to slip a few drops of concentrated poppy into his drink, causing the man to pass out a few minutes later. He was found murdered the next morning with his throat slit. Audrai had an inkling as to who spared them his company. And it reminded her just how much she loved her family.
    Last edited by Audrai Avayne; 04-17-2014 at 11:14 PM.

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    House Avayne Audrai Avayne's Avatar  
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    I'm ready for review.


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    Lady Lillian Kiera's Avatar  
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    Secrets received. Stamp 1/2.

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    Approved. 2/2.

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